First Look: Endieko for Android

Well I finally decided to sit down and try and hammer out some of the half broken features i had added to the game. Overhead text as well as MapNpcs (there is no AI to control them yet though, they just stand still). Chat bubbles and a ‘chat’ system (it’s not anywhere near started, just [...]

[Update - r36]: Several New Frameworks, Music, Small fixes

I updated a little earlier than I would have liked to, NPCs are not completely functional yet. I made several fixes to the in-game drawing routines, as well as fixing the error where when the phone was slid open the client would crash. I’m going to start really pushing a UI update for all of [...]

Bug Fixes all Around, Several New Additions

Been upping the amount of work put into the client as of late. Fixed a lot of small underlying bugs, and added several things. Changelog looks as follows: Client: Addition: Integrity.class – used for SHA-1/MD5 checksums for files used by the game, to prevent data manipulation Addition: Upper map layer now drawn by client Addition: [...]

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