A bit of a slow down

New Game Splash

My G1 has fallen ill as of late, and with finals coming up in the next few weeks, as well as possibly initiating a pledge class, turning 21 in a few days, swim lessons, and intramurals, the work has been very sparse lately.

For some reason the touch function on my G1 has ceased working almost altogether and T-Mobile’s awesome customer support is replacing it for free… word.

I have begun working on the server portion of the game, with a very basic framework laid out for everything. I am going to be using datagram packets to help increase the speed of the game when playing in 3G areas (as opposed to always having to play via WiFi). Regular development of the client and server should resume in 2-3 weeks.

I also replaced the game splash screen with a much more fitting one, which i will upload along with this post.

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2 Responses

  1. Keeping an eye on this one :D what is the server written?

  2. Right now, the server is being written in Java, using datagram packets. Right now the basic connection back and forth works, and is completely established. I am really trying to decide right now, before i go too much further into development whether or not i want to write it in java or C++. Which is part of the reason for the slow server development.

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