Updates Galore! (Video Included)

Hello again… it has been quite a while since my last update. I have been working pretty tirelessly on the client since I last updated. I have a ton of new features, and the game itself is coming along very well. Most of the sound effects are already included. The tile engine is currently being [...]

Quite a batch of new Updates

I have been doing a lot of revision work on and off as of late… I haven’t been posting the updates, because I have been running into more errors and dead-ends then anything else. However, I did have several big break additions that work, and are helping to move the game way forward, and that [...]

A bit of a slow down

My G1 has fallen ill as of late, and with finals coming up in the next few weeks, as well as possibly initiating a pledge class, turning 21 in a few days, swim lessons, and intramurals, the work has been very sparse lately. For some reason the touch function on my G1 has ceased working [...]

[Update - r36]: Several New Frameworks, Music, Small fixes

I updated a little earlier than I would have liked to, NPCs are not completely functional yet. I made several fixes to the in-game drawing routines, as well as fixing the error where when the phone was slid open the client would crash. I’m going to start really pushing a UI update for all of [...]

Bug Fixes all Around, Several New Additions

Been upping the amount of work put into the client as of late. Fixed a lot of small underlying bugs, and added several things. Changelog looks as follows: Client: Addition: Integrity.class – used for SHA-1/MD5 checksums for files used by the game, to prevent data manipulation Addition: Upper map layer now drawn by client Addition: [...]

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